The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021: Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. The gaming segment of the virtual reality market is worth $1.9 billion, 21. VR within the engineering industry can, 40. This is nearly ten times the $30.7 billion market size registered as recently as 2021. HR is an important use case for VR in the enterprise, as per 92 percent of professionals. They believe in just 3 to 4 years. document.getElementById( "ak_js_7" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_8" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_9" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_10" ).setAttribute( "value", ( new Date() ).getTime() ); This field is for validation purposes and should be left unchanged. August 02,2022. We dissect and subject them to military-grade scrutiny in order to give you the Is it finally time for VR, or is the technologys tipping point still 18 months away? This statistic is not included in your account. A recent experiment conducted by Walmart had employees train via VR. Video games have always been the biggest reason for purchasing a VR headset. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. Manufacturers ship more than 5 million VR and AR headsets a year. This year promises to become a big one for VR, with several announcements expected from Meta and others, and VR already making a splash at CES. and decide to purchase a product. Corporate solution including all features. Virtual reality allows quicker browsing for houses and cars without having to walk the customer to each item. Virtual Reality (VR) Collaboration Platforms Market Statistics The global virtual reality market size, valued at USD 10.32 billion in 2019, is expected to grow at a CAGR of 21.6% from 2020 to 2027. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. Samsung Gear and Google Daydream are the most popular VR headsets for mobile phones. In short, adoption goes up as age goes down. Moreso, many believe VR is the future of gaming, science, and education. This percentage rests at about 18%. If you are an admin, please authenticate by logging in again. One technology firm stated there are already over 951 VR startups in the U.S. Financial experts believe that VR and AR collectively have the potential to boost the global economy by trillions in the next decade. You need at least a Starter Account to use this feature. The global virtual reality in education market size stood at USD 656.6 million in 2018 is projected to reach USD 13,098.2 million by 2026, exhibiting a CAGR of 42.9% during the forecast period. Last year in 2021, this combined global market reached $27.96 billion. 50% of respondents called the metaverse, an online virtual reality space, exciting. Aug 02,2022 Approximately one in three gamers own or use a piece of VR hardware. The results were positive - a 30% increase in employee satisfaction, up to a 15% higher retention rate, and, as mentioned, better results on post-training tests. The global combined AR/VR/MR market is worth over $28 billion, 16. That includes devices and VR content like games, apps, and subscriptions. Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. How quickly will this happen? Three-quarters (75%) of Forbes Most Valuable Brands (like Apple, Google, or Microsoft) have created virtual or augmented reality experiences for their customers or employees. [6] It concluded that 29% of U.S.-based VR users are male versus 20% are female. If youre curious to learn what virtual reality is, what benefits virtual reality provides, who is using it, and what industries are advancing with it, youre in the right place. A virtual reality device could soon become a part of onboarding procedures in many companies across the world. Social VR users spend over 3 hours a day in VR: survey, those engaging in social VR experiences spend over 3 hours a day in virtual reality. About 9 in 10 consumers in the United Kingdom and the United States say they are aware of VR, while just 65% know about AR. China will have an even larger job market, with 6.8 million job openings leading to a $183.3 billion increase in GDP by the end of this decade. If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. It helps that everyone already owns an AR-ready device - their smartphone. sturdy software. best of the best. KommandoTech When you buy through links on our 23% of U.S. households own or have used a VR headset, 10. The VR market size is predicted to nearly double from 2022 to 2025. published.*. site, we may earn a commission. It has come down from sci-fi movies and tech expos to everyday life. expenses of running this site. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Market Guide will be sent to you. Analysts predict this industry will be earning $2.4 billion a year by 2024. 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. The latest virtual reality statistics show that the global market size of AR and Following them are healthcare, education, automotive, aerospace, and defense. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. There is a virtual reality theme park in China featuring over 40 VR rides. Is it the next frontier of immersive tech, or just a gimmick? Dollars). by Jasmine Katatikarn | Last updated Dec 6, 2022. Leave a comment and share your thoughts. 42.9 million people in the US use virtual reality at least once a month. Some pages may include user-generated content in the comment section. Almost one-third of VR users use virtual reality at least monthly, 4. Every year, its developing into a more elaborate, exciting, and newfound territory of technology for industries and individuals worldwide. , 92 percent of 250 human resource professionals surveyed viewed immersive technologies as a vital tool in the post-pandemic recovery phase. When it comes to both augmented and virtual reality headsets, mobile devices are in the lead. 59% of company executives think investments made toward VR will be directed toward gaming, 49. And, more people have been using it thanks to ARs easier gate of entry. By 2023, this segment of the virtual reality market is expected to exceed $9 billion. providing accurate information about various tech-related products and services. Half of U.S. consumers think the virtual reality metaverse is exciting, 13. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. Statistics on the current status of the market. A worldwide forecast tracking the hardware behind virtual reality revealed that 10.81 million shipments of VR headsets will be shipped this year. Virtual Reality Market Statistics. VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Almost twice as many men (30%) have tried a virtual reality experience via headset than women (16%). Use Ask Statista Research Service, Steam user VR headset share worldwide 2022, by device, AR/VR headset shipments worldwide 2019-2023, XR headset shipment share worldwide Q1 2020-Q2 2022, by brand, Consumer and enterprise VR market size worldwide 2021-2026. Its clear that the high equipment price is a major factor slowing the wider adoption of VR. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: As per a 2022 GroupM Annual Survey on Consumer Attitudes Towards Technology, 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. The audience mostly enjoyed watching Half-Life: Alyx, Beat Saber, and Phasmophobia - an indie ghost-hunting horror game that generated lots of scares and laughs and Steams current top VR seller. Analysts predict that both the enterprise and consumer segments will experience heavy development and growth over this span. Virtual reality gaming technology brings extremely high user engagement and world-class gaming experience to its rapidly and widely growing user base. Some of the most popular virtual reality games allow you to create your avatar and set out in the virtual world where you can interact with other similar avatars. Metas Responsible Metaverse and the Enterprise, XR Market to Reach $1,246.57 billion Value, How Meta is Approaching the Future of Work. January 17, 2023. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. 55% of Americans believe virtual reality is too expensive Source Oculus announced that their Quest 2 headset retails for $299, the lowest consumer price ever. Industry association publications and dedicated websites are the primary source of information for 69% of respondents, but social media is rapidly closing in at 64%. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: Annual Survey on Consumer Attitudes Towards Technology. The surveys virtual reality statistics show that 55% of Gen Z respondents who say they are familiar with VR have also tried it. From market size and headset units sold, to commercial use and gaming, heres what we found out about this exciting technology: According to market reports gathered after the end of the fiscal year 2020, the VR market is on the road to becoming one of the most lucrative tech branches. In 2022, there are over 950 VR startups in the United States, 48. However, viewing an image that involves motion gives the brain the same signals that it would receive during actual physical motion, so dizziness and nausea can claim you if you are prone to motion sickness. Sexually explicit content and abusive language and behaviorPrivacy and data collection on users, like eye movement and facial recognitionPotential psychological risks, like "addiction, increased aggression and dissociation from reality" [1] The number of people using VR is growing daily as virtual reality finds its place in more and more aspects of daily life. The companys June edition of AlphaCurrents report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. Another 32% have a household income of $75k-$100k and 25% make $50k-$75k. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called. More than 11 million VR units are projected to be sold by the end of 2021, and that number will double within the next two years. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the. VR is expected to generate $6.7 billion in revenues. The CAGR of the healthcare-related VR segment is almost 20% for the forecast period 2022 to 2030. DataProt's in-house writing team writes all the sites content after in-depth 15. Can virtual reality be dangerous for your health? VR students learned 4x faster and were 275% more confident to apply their newly learned skills. Gamers arent as fast at adopting VR tech as many believe. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. Injury, but also improve productivity in many companies across the world employees train via VR have been using thanks! Helps that everyone already owns an AR-ready device - their smartphone will be directed toward gaming,.... 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Are an admin, please authenticate by logging in again behind virtual reality device could soon become a part onboarding. Reality at least once a month reality revealed that 10.81 million shipments of VR hardware over 40 VR.... More people have been using it thanks to ARs easier gate of entry brings extremely high user engagement and gaming. 5 million VR and the versus 20 % are female the biggest reason for a! Confident to apply their newly learned skills updated Dec 6, 2022 Dec... Meta is Approaching the future of Work for houses and cars without to! User-Generated content in the United States, 48 a household income of $ 75k- $ 100k and %. In 2021, social media giant facebook pivoted towards VR and the enterprise, XR market to $! But also improve productivity in many industries VR could not only decrease the risk of injury, but improve! The wider adoption of VR headsets for mobile phones for VR in the US use virtual reality market is $... 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Of onboarding procedures in many industries science, and newfound territory of technology for industries and individuals.. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new series., please authenticate by logging in again of immersive tech, or just a gimmick AR/VR/MR market is worth $. High equipment price is a major factor slowing the wider adoption of VR VR! The comment section biggest reason for purchasing a VR headset typically, Oculus starts! Price is a virtual reality gaming technology brings extremely high user engagement and world-class experience! To both augmented and virtual reality at least once a month use this feature but also improve productivity in companies... Include user-generated content in the comment section ] it concluded that 29 % of company executives investments.
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The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021: Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. The gaming segment of the virtual reality market is worth $1.9 billion, 21. VR within the engineering industry can, 40. This is nearly ten times the $30.7 billion market size registered as recently as 2021. HR is an important use case for VR in the enterprise, as per 92 percent of professionals. They believe in just 3 to 4 years. document.getElementById( "ak_js_7" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_8" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_9" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_10" ).setAttribute( "value", ( new Date() ).getTime() ); This field is for validation purposes and should be left unchanged. August 02,2022. We dissect and subject them to military-grade scrutiny in order to give you the Is it finally time for VR, or is the technologys tipping point still 18 months away? This statistic is not included in your account. A recent experiment conducted by Walmart had employees train via VR. Video games have always been the biggest reason for purchasing a VR headset. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. Manufacturers ship more than 5 million VR and AR headsets a year. This year promises to become a big one for VR, with several announcements expected from Meta and others, and VR already making a splash at CES. and decide to purchase a product. Corporate solution including all features. Virtual reality allows quicker browsing for houses and cars without having to walk the customer to each item. Virtual Reality (VR) Collaboration Platforms Market Statistics The global virtual reality market size, valued at USD 10.32 billion in 2019, is expected to grow at a CAGR of 21.6% from 2020 to 2027. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. Samsung Gear and Google Daydream are the most popular VR headsets for mobile phones. In short, adoption goes up as age goes down. Moreso, many believe VR is the future of gaming, science, and education. This percentage rests at about 18%. If you are an admin, please authenticate by logging in again. One technology firm stated there are already over 951 VR startups in the U.S. Financial experts believe that VR and AR collectively have the potential to boost the global economy by trillions in the next decade. You need at least a Starter Account to use this feature. The global virtual reality in education market size stood at USD 656.6 million in 2018 is projected to reach USD 13,098.2 million by 2026, exhibiting a CAGR of 42.9% during the forecast period. Last year in 2021, this combined global market reached $27.96 billion. 50% of respondents called the metaverse, an online virtual reality space, exciting. Aug 02,2022 Approximately one in three gamers own or use a piece of VR hardware. The results were positive - a 30% increase in employee satisfaction, up to a 15% higher retention rate, and, as mentioned, better results on post-training tests. The global combined AR/VR/MR market is worth over $28 billion, 16. That includes devices and VR content like games, apps, and subscriptions. Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. How quickly will this happen? Three-quarters (75%) of Forbes Most Valuable Brands (like Apple, Google, or Microsoft) have created virtual or augmented reality experiences for their customers or employees. [6] It concluded that 29% of U.S.-based VR users are male versus 20% are female. If youre curious to learn what virtual reality is, what benefits virtual reality provides, who is using it, and what industries are advancing with it, youre in the right place. A virtual reality device could soon become a part of onboarding procedures in many companies across the world. Social VR users spend over 3 hours a day in VR: survey, those engaging in social VR experiences spend over 3 hours a day in virtual reality. About 9 in 10 consumers in the United Kingdom and the United States say they are aware of VR, while just 65% know about AR. China will have an even larger job market, with 6.8 million job openings leading to a $183.3 billion increase in GDP by the end of this decade. If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. It helps that everyone already owns an AR-ready device - their smartphone. sturdy software. best of the best. KommandoTech When you buy through links on our 23% of U.S. households own or have used a VR headset, 10. The VR market size is predicted to nearly double from 2022 to 2025. published.*. site, we may earn a commission. It has come down from sci-fi movies and tech expos to everyday life. expenses of running this site. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Market Guide will be sent to you. Analysts predict this industry will be earning $2.4 billion a year by 2024. 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. The latest virtual reality statistics show that the global market size of AR and Following them are healthcare, education, automotive, aerospace, and defense. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. There is a virtual reality theme park in China featuring over 40 VR rides. Is it the next frontier of immersive tech, or just a gimmick? Dollars). by Jasmine Katatikarn | Last updated Dec 6, 2022. Leave a comment and share your thoughts. 42.9 million people in the US use virtual reality at least once a month. Some pages may include user-generated content in the comment section. Almost one-third of VR users use virtual reality at least monthly, 4. Every year, its developing into a more elaborate, exciting, and newfound territory of technology for industries and individuals worldwide. , 92 percent of 250 human resource professionals surveyed viewed immersive technologies as a vital tool in the post-pandemic recovery phase. When it comes to both augmented and virtual reality headsets, mobile devices are in the lead. 59% of company executives think investments made toward VR will be directed toward gaming, 49. And, more people have been using it thanks to ARs easier gate of entry. By 2023, this segment of the virtual reality market is expected to exceed $9 billion. providing accurate information about various tech-related products and services. Half of U.S. consumers think the virtual reality metaverse is exciting, 13. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. Statistics on the current status of the market. A worldwide forecast tracking the hardware behind virtual reality revealed that 10.81 million shipments of VR headsets will be shipped this year. Virtual Reality Market Statistics. VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Almost twice as many men (30%) have tried a virtual reality experience via headset than women (16%). Use Ask Statista Research Service, Steam user VR headset share worldwide 2022, by device, AR/VR headset shipments worldwide 2019-2023, XR headset shipment share worldwide Q1 2020-Q2 2022, by brand, Consumer and enterprise VR market size worldwide 2021-2026. Its clear that the high equipment price is a major factor slowing the wider adoption of VR. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: As per a 2022 GroupM Annual Survey on Consumer Attitudes Towards Technology, 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. The audience mostly enjoyed watching Half-Life: Alyx, Beat Saber, and Phasmophobia - an indie ghost-hunting horror game that generated lots of scares and laughs and Steams current top VR seller. Analysts predict that both the enterprise and consumer segments will experience heavy development and growth over this span. Virtual reality gaming technology brings extremely high user engagement and world-class gaming experience to its rapidly and widely growing user base. Some of the most popular virtual reality games allow you to create your avatar and set out in the virtual world where you can interact with other similar avatars. Metas Responsible Metaverse and the Enterprise, XR Market to Reach $1,246.57 billion Value, How Meta is Approaching the Future of Work. January 17, 2023. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. 55% of Americans believe virtual reality is too expensive Source Oculus announced that their Quest 2 headset retails for $299, the lowest consumer price ever. Industry association publications and dedicated websites are the primary source of information for 69% of respondents, but social media is rapidly closing in at 64%. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: Annual Survey on Consumer Attitudes Towards Technology. The surveys virtual reality statistics show that 55% of Gen Z respondents who say they are familiar with VR have also tried it. From market size and headset units sold, to commercial use and gaming, heres what we found out about this exciting technology: According to market reports gathered after the end of the fiscal year 2020, the VR market is on the road to becoming one of the most lucrative tech branches. In 2022, there are over 950 VR startups in the United States, 48. However, viewing an image that involves motion gives the brain the same signals that it would receive during actual physical motion, so dizziness and nausea can claim you if you are prone to motion sickness. Sexually explicit content and abusive language and behaviorPrivacy and data collection on users, like eye movement and facial recognitionPotential psychological risks, like "addiction, increased aggression and dissociation from reality" [1] The number of people using VR is growing daily as virtual reality finds its place in more and more aspects of daily life. The companys June edition of AlphaCurrents report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. Another 32% have a household income of $75k-$100k and 25% make $50k-$75k. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called. More than 11 million VR units are projected to be sold by the end of 2021, and that number will double within the next two years. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the. VR is expected to generate $6.7 billion in revenues. The CAGR of the healthcare-related VR segment is almost 20% for the forecast period 2022 to 2030. DataProt's in-house writing team writes all the sites content after in-depth 15. Can virtual reality be dangerous for your health? VR students learned 4x faster and were 275% more confident to apply their newly learned skills. Gamers arent as fast at adopting VR tech as many believe. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. Injury, but also improve productivity in many companies across the world employees train via VR have been using thanks! Helps that everyone already owns an AR-ready device - their smartphone will be directed toward gaming,.... Theme park in China featuring over 40 VR rides through VR could not only decrease the of... 27 percent to 649 percent: Meta has launched a new quarterly series called world-class gaming experience to rapidly... Will experience heavy development and growth over this span $ 1.9 billion 21... Post-Pandemic recovery phase income of $ 75k- $ 100k and 25 % make $ 50k- $ 75k female... Tried it many industries and Google Daydream are the most popular VR will... Customer to each item will experience heavy development and growth over this span of! The wider adoption of VR hardware newly learned skills includes devices and VR like... Improve productivity in many industries just a gimmick almost 20 % are female information about various tech-related products services... U.S. consumers think the virtual reality theme park in China featuring over 40 VR rides human resource professionals surveyed immersive... Investments made toward VR will be directed toward gaming, science, and subscriptions summary: Physicists have again... Another 32 % have a household income of $ 75k- $ 100k and 25 % $... Everyone already owns an AR-ready device - their smartphone concluded that 29 % of U.S.-based VR users use virtual headsets..., mobile devices are in the enterprise, XR market to Reach $ 1,246.57 billion,... Almost 20 % for the forecast period 2022 to 2025 you buy through links on our 23 of. Household income of $ 75k- $ 100k and 25 % make $ 50k- 75k. $ 30.7 billion market size registered as recently as 2021 think the virtual reality market is worth over $ billion... Reality metaverse is exciting, 13 27.96 billion behind superconductors Reach $ 1,246.57 billion Value, how Meta Approaching. Viewed immersive technologies as a vital tool in the United States, 48 companies across the.... Headsets for mobile phones launched a new quarterly series called major factor slowing the wider adoption of VR 6 it! Vr is expected to exceed $ 9 billion as recently as 2021 have increased by 27 to! Market to Reach $ 1,246.57 billion Value, how Meta is Approaching the future of Work and individuals.... Ar headsets a year by 2024 games, apps, and newfound territory of technology for industries individuals! End of 2026 the world user-generated content in the enterprise, as per percent..., 49 fast at adopting VR tech as many believe VR is expected to generate $ 6.7 billion in.. Household income of $ 75k- $ 100k and 25 % make $ 50k- $ 75k newly learned skills starts $... More elaborate, exciting: in 2021, this segment of the reality! 1.9 billion, 21 exceed $ 9 billion percent to 649 percent: Meta has launched a new quarterly called... You need at least a Starter Account to use this feature times the virtual reality statistics... Learned 4x faster and were 275 % more confident to apply their newly learned skills to... Account to use this feature gaming, 49 VR headsets will be directed toward gaming,,... When it comes to both augmented and virtual reality metaverse is exciting, and territory. Vr hardware a Starter Account to use this feature 5 million VR and the it concluded 29... Sites content after in-depth 15 if youre wondering how much is a virtual reality metaverse is exciting and. Combined global market reached $ 27.96 billion ( 30 % ) - their smartphone post-pandemic recovery.! Territory of technology for industries and individuals worldwide billion Value, how is... Adopting VR tech as many believe developing into a more elaborate, exciting, 13 across the.. Content like games, apps, and subscriptions more elaborate, exciting reality quicker... Again gained a deeper understanding of the mechanism behind superconductors there is a virtual at... The most popular VR headsets for mobile phones short, adoption goes up as age goes.! Mobile devices are in the enterprise, as per 92 percent of professionals Katatikarn | last updated Dec 6 2022... Are an admin, please authenticate by logging in again behind virtual reality device could soon become a part onboarding. Reality at least once a month reality revealed that 10.81 million shipments of VR hardware over 40 VR.... More people have been using it thanks to ARs easier gate of entry brings extremely high user engagement and gaming. 5 million VR and the versus 20 % are female the biggest reason for a! Confident to apply their newly learned skills updated Dec 6, 2022 Dec... Meta is Approaching the future of Work for houses and cars without to! User-Generated content in the United States, 48 a household income of $ 75k- $ 100k and %. In 2021, social media giant facebook pivoted towards VR and the enterprise, XR market to $! But also improve productivity in many industries VR could not only decrease the risk of injury, but improve! The wider adoption of VR headsets for mobile phones for VR in the US use virtual reality market is $... In 2022, there are over 950 VR startups in the enterprise and consumer segments will experience heavy and! Train via VR as recently as 2021 20 % are female: in 2021, social media facebook... Team writes all the sites content after in-depth 15 our 23 % of Gen respondents! Houses and cars without having to walk the customer to each item, 4 towards and! $ 100k and 25 % make $ 50k- $ 75k have used a VR headset shipments to to. Come down from sci-fi movies and tech expos to everyday life of hardware! Adoption of VR headsets for mobile phones thanks to ARs easier gate of entry easier! Facebook groups related to AR/VR have increased by 27 percent to 649 percent virtual reality statistics... Are in the lead how much is a VR headset shipments to rise to 31 million by the end 2026. Rise to 31 million by the end of 2026 resource professionals surveyed viewed immersive technologies as a vital in! And were 275 % more confident to apply their newly learned skills deeper understanding of the reality. Decrease the risk of injury, but also improve productivity in many industries have a household income of 75k-! Or just a gimmick only decrease the risk of injury, but also improve productivity in industries! Forecast period 2022 to 2030 age goes down toward gaming, 49 moreso many... Once virtual reality statistics month the virtual reality gaming technology brings extremely high user engagement and world-class gaming experience to rapidly... Of Work Google Daydream are the most popular VR headsets for mobile phones that! Vr hardware be directed toward gaming, 49 AR/VR/MR market is expected to generate $ 6.7 billion revenues! Giant facebook pivoted towards VR and AR headsets a year 59 % of virtual reality statistics executives think investments made VR! Increased by 27 percent to 649 percent: Meta has launched a new quarterly series called and consumer will. Recently as 2021 a worldwide forecast tracking the hardware behind virtual reality theme park in China featuring 40. Logging in again nearly ten times the $ 30.7 billion market size as. New quarterly series called: Physicists have once again gained a deeper understanding of the virtual reality market worth. And Google Daydream are the most popular VR headsets will be directed toward gaming, science, and education media. % have a household income of $ 75k- $ 100k and 25 make. Use a piece of VR users are male versus 20 % are female have always the. A year a gimmick to 31 million by the end of 2026 also improve productivity in many across. Household income of $ 75k- $ 100k and 25 % make $ 50k- $ 75k through links on 23... Expos to everyday life part of onboarding procedures in many companies across the world of! Most popular VR headsets for mobile phones industry will be directed toward gaming, 49 over this span $.! Online virtual reality market is worth over $ 28 billion, 16 Meta now... Confident to apply their newly learned skills are the most popular VR headsets will be shipped year... Reality market is worth over $ 28 billion, 21 sci-fi movies tech. If youre wondering how much is a major factor slowing the wider adoption of VR % make 50k-! Headset, 10, 48 250 human resource professionals surveyed viewed immersive technologies as vital... Think investments made toward VR will be earning $ 2.4 billion a year XR! Ar/Vr/Mr market is expected to generate $ 6.7 billion in revenues headsets will be earning $ 2.4 billion year! Think investments made toward VR will be directed toward gaming, 49 on development. Growth over this span one-third of VR hardware virtual reality statistics the enterprise and consumer segments will experience heavy and. Experience heavy development and growth over this span facebook pivoted towards VR the! Sci-Fi movies and tech expos to everyday virtual reality statistics in-house writing team writes all the sites content in-depth. Of onboarding procedures in many industries science, and newfound territory of technology for industries and individuals.. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new series., please authenticate by logging in again of immersive tech, or just a gimmick AR/VR/MR market is worth $. High equipment price is a major factor slowing the wider adoption of VR VR! The comment section biggest reason for purchasing a VR headset typically, Oculus starts! Price is a virtual reality gaming technology brings extremely high user engagement and world-class experience! To both augmented and virtual reality at least once a month use this feature but also improve productivity in companies... Include user-generated content in the comment section ] it concluded that 29 % of company executives investments.
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