Can you stop fate before it's too late? You can check to see how many items are needed in order to unlock a secret room by clicking the Attractions tab on the top right side of the screen. There are 4 mouths on top of the screen, each mouth has a different color.You have to feed each mouth with a food that has a corresponding color. Take the TATTOOED MAN'S BADGE 1 (F). Swap the wires so that the sum of the dots of the connected wires equals 6 (C). Go to Outside Carnival. Complete the steps for each colored rune. When you click on one tile, itll flip it as well as the four around it. If youre having a hard time finding the item that you need in order to complete the clue in one of the hotspots, just move your cursor over the screen until you see a hand icon pop-up. Place the MONOGRAM in the slot; take TRYAD I (V). Place the CHISEL HANDLE on the blade; take the CHISEL (S). Paint the skull silver, bronze, and gold (L) with the brush (M); take the SKULL (N). Things do not have to be done in this exact order, so if youve already obtained certain letters, continue playing to get the rest. Place the KNIFE HANDLE on the blade; take the KNIFE (N). Touch the middle statue and place the STONE HEART in the slot (H). Rotate the wheel twice; rotate the 3 sheep (blue); place the key (purple) in the lock. It is located on the left side of the screen, by the window of the ticket booth. Return to Outside Carnival. After using all three paints, take the ANKH. You have to do it 3 times successfully in order to pass the level. Grab objects from each scene and place them into the right scenes. Use the SCREWDRIVER on the screw; take the CLOCK HAND (B). Take the SWITCH (K) and the Black Diary Page. Select the buttons from 1-4 to activate a HOP. Select gear 3 and place the arrow (T1) into the color wheel (T2). Touch the buttons: Jx2 and Lx2. Investigate scenes around a carnival as you try to unravel the mystery of Madame Fate's predictions in . Then replace the fuses to match the right colors. Give the CARROT to the bunny; take the FOUR-LEAF AMULET (U). Clowns Trailer On the bottom right side of the trailer, there is a can sitting on top of a suitcase that changes into a gold statue. She has asked for your help in investigating each quirky carnival worker to determine their whereabouts when the clock strikes twelve. After youve placed that brown sphere at the bottom, rotate the one directly below that one so that the brown sphere is complete. Put the EYE in the socket (K); take the BOOK PART 2 and CYLINDER 2 (L). Open the door and look in it; take the DIVING SUIT (L). Note the time (3). Swap the emblems according to the signs on the dial. Place the GRIFFON on the box (T); take the RED FLASK (U). Open the gate to activate a puzzle. Set the clock to 6 (J). Pay close attention to the very first frame because that will tell you which piece needs to be on top ( 12 oclock). Once all 4 bottles have a cork in them, the game will be over. Marlena-The letter A changes to the letter C, it is located on the board that is on the bottom right side of the screen. Click on the swap button above to get a different colored ball and start all over again until you do the last bottle.Here is written description followed by a graphical walkthrough for this game. Down twice and right (3). Turn the valve (K). Click on the clowns nose and his tie will retract, once the tie is all the way up, you have to turn one of the wheels that the clown is holding. Tabithas Puzzle: This is a light the board puzzle in disguise. Return to the Gates. Place KEY 1 in the lock and open it; take the CUTTERS PART (T). Each suspect with thier own motive might be the killer but only you can discover the hidden secrets inside Madame Fate's crystal ball. Repeat the same steps for the man, just make sure that whenever the man sends something to the woman that the man catches it in his mouth and vice-versa. Return to the Roller Coaster Car. The question mark will go away once all the mystery items have been found for that location. Enter the code 573 here (4). If you click on the tile and you dont like the way it came out, just click back on the same tile and the piece will go back into the previous location. Place the TATTOOED MAN'S BADGE 2 on his necklace; enter 24 on lock (L); take the MEDICINE AMULET (M). Place the ROLLER 3 in the slot (V); take the ACCESS CARD (W). Place the CIPHER I (A1) on the decoding device. Once all the pictures have been rotated in their proper position, you can click on the red button that is below the pictures and the circles that have bars around them will open up. Near the top of the screen. Remove the ticket and place the TICKET in the slot (L). Your goal here is to rearrange the tiles so that they match the appropriate picture. Another example says: a perfect shell, you have to find 2 broken pieces of a seashell and click them unto each other. A block that has an arrow will push the ball in the direction that the arrow is in. Rotate the wheel once. Solution: Rotate the green wire in place and press (I). Open the Case Files (1) to access the map. The wheel goes either clockwise or counterclockwise. You can get a time bonus of 1 or 2 additional minutes on your game if you click 3 found items in a very short period of time. Press the lightning button (F) to make the line hit the green area but not reach the red area (G). Or will the creepy carnival curse stop you? Place the MUTOSCOPE FILM in the device (T). Return to the Snack Bar Counter. Use the TRIANGLE KEY in the lock; take the MAGNET 2 and the ROLLER 1 (Q). Take the Black Diary Page (F) and open the diary for a puzzle. Place ACTIVATORS 1, 2, and 3 to activate the puzzle. First Released Nov 7, 2007. iOS (iPhone/iPad) Macintosh. For example, when you do the first piece on the top right corner, make sure you do the one below that one next. 4. If the bottles are glowing and they have a cork in them, then you have done it successfully. Use the SCARAB KEY in the lock; turn the key and take the 4/6 SCARAB (E). Planets: Mercury, Venus, Saturn, Neptune, Uranus and Earth. Change the needle on the power meter as shown (S). Click here for a video. Place the 2 CLOCK HANDS on the clock and spin them for a cut scene (H). Look at the 4 movie reels that are located at the bottom and place one of them in one of the 4 round open spots that are located in each corner of the screen. Once you find one of the images that makes up part of the picture you selected, leave it there and start looking for the second part. Color the puzzle using the clue on the left. Connect the dots as shown (10). You will be automatically taken to Outside Carnival. Theres only one way to get an extra hint in the game and that is by locating the mystery changing items. You need to grab the bee that is sitting below the framed picture that has a single honeycomb design on it and place it in the beehive. I-Go to the red button and click the symbols that you saw on the bearded lady onto the slot machine and an eye will appear. Return to Outside the Snack Bar. Use the WEAK HAMMER on the device (A); take the ACID (B). Entrance (Hotspot location: ticket booth) There is a lock in the middle that keeps changing into a key. Once both buckets are full, grab the hammer in the middle and click it until it goes all the way up. Pull the handle and take the VIOLET FLASK (L). Rotate the red wires as shown and press (J and H). Place the ANGEL'S AMULET in the slot. Casual hidden object puzzle adventure game HOPA by Big Fish Games -2007- Two. Touch the scarab fragment (H); take the 6/6 SCARAB. Rotate the disc and press the symbols that appear in the book (from top to bottom). M-Click the middle door on the left side and the bearded lady will appear, take the razor and it will shave all her hair off. In order to make it easier for you to understand , we have provided a graphical walkthrough for this puzzle. The Amazing Larry There is a lock on the (large clear box that is on the left side) It changes from silver to gold. Use the arrows (K) to rotate the wheel. Use the 2 DARTS on the targets (A); take the NEEDLE AND THREAD (B). Remove the debris and open the compartment; take the LIGHTER (N). Click on it and it will fly up in the air, as its coming down you have to click on the womans mouth and try to catch it when her tongue is sticking out. Take the REGISTER LEVER (W1). Mystery Case Files - Madame Fate Guide Mystery Case Files - Madame Fate Guide Mystery Case Files: Madame Fate Guide TM Josh Wilson (OmegaHades) MF1 Mystery Case Files: Madame Fate This is my first game guide I have written for the GameFaqs site, so I will do my best to make it presentable. Open the diary (X). Think outside the box. The Strong Man - Trailer: Christmas ornament/Angel top left of the screen near the back arrow. Take the HOOK (L), STETHOSCOPE (M) and TOKEN 3 (N). Use the MIDDLE HAMMER on the device (H); take the DOOR RING (I). Select the arrows in this order: Mx2, Ox3, K, J, and L. Take the feather from the slot with gears and put it with the other feathers. Press the runes on the lower panel to choose the ones that match the symbols and the animals (K). Use Isis under the fence to get the COMEDY mask (J). Remove the wagon wheel and place the WHEEL on it (R). Contents 1 Synopsis 2 Plot Return to the Theater of Day and Night. Cut the page with the PAPER KNIFE; take the LITTLE MIRROR (E). Open the window above the bottle. Return to the Laboratory. You have to move the pieces around by clicking on them until they resemble the 1st drawing on the top left side of the 1st page (blue button). Zoom into the door for a puzzle. Turn off all the lights (O) except the blue ones. The solution is random. Tattoo Parlour - Book: Soda Cap right in the middle of the left edge. Ringmasters Tent: Tacklebox: the frog right under the domino in the middle of the screen changes, Content(s) of this game guide may not be copied or The Master Detective meets Madame Fate, a mysterious fortune teller who has foreseen her own demise at the stroke of midnight. Place the MUTOSCOPE PART and the MUTOSCOPE FILM on the mutoscope (K). PC. Open the diary and solve the puzzle by placing the pieces in the right spots (1-7) using the clue on the left. Place the WIND-UP KEY on the frog (N); take the WICK (O). The knob on the right controls the items on the right and the knob on the left spins the items on the left side. Place the HANDLE on the box (T); take the MONOGRAM (U). Open the lock and use the SEA KEY in it (green); turn the valve: Rx2, L, R, and L. Talk to Marlena to receive the BONE HEAD. Place the MUTOSCOPE REEL in the device (F) take the MAGNET ON A ROPE (G). Use the BLOWPIPE NEEDLE on the bottle; take the POISONED NEEDLE (Y) and the DOVE'S LEFT WING. Place ROLLER 1 in the slot (R); take the LATCHKEY (S). T-Click the red button and go to the top left door with the cats and click on that, then click on the last door with the fish and click on that as well.Take some fish and feed it to the cats. Place the PUNCH CARD 2 in the slot (A); take the CAN OPENER PART (B). Go to the Gaming Machines. Click all the tiles in the middle of the scene, most will disappear and only 10 will remain. Return to the Laboratory. Move the handle and the lever to align the balls. Take the DART (S), FISH SKELETON (T) and GLUE (U). Play the third music sequence shown on the prism. When you click on a color in the inner ring, that color will move to the outer ring and move once clockwise. Once you get a letter to balance, use the letter on the right side of the pole on the bottom green slot. Place the 4 PICTURE pieces; take the Black Diary Page (F). Its always a good idea to decipher the smallest words first, that will give you a better idea of what category you need in order to complete the puzzle. Touch the right statue and place the WING on it (W). Each suspect has a motive, but only you can discover the secrets hidden within Madame Fate's crystal ball.More info: http://www.bigfishgames.com/download-games/2230/mystery-case-files-madame-fate/index.htmlThanks for watching :) Flip the 3 switches as shown (orange).Play the second sequence shown in the bowl: 2, 1, 7, 6, 3, 5, 4. Use Isis on the bat (S); take the TRAGEDY mask (S1). Swap adjacent feathers to spell out ALISTER DALIMAR (X). Remove the spring and replace it with the SPRING (I) to activate a HOP. Use the NAIL PULLER on the nails (Q); take the WHEEL. Casual Game Guides aims to contribute original, quality content to the casual gaming web community. A lot of the hotspot rooms have items on the list in which you have to perform another action in order to click on it successfully. Use the KEYS in the lock (D); turn the key for a cut scene. Place the arrows on the field in the direction in which you think will help navigate that ball into the correct bottle. Madame Fate, a mysterious fortune teller, has foreseen her own demise at midnight this very day. 3. Mystery Case Files: Madame Fate Walkthrough part 1 AdventureGameFan8 21.1K subscribers Subscribe 228 Share 59K views 9 years ago Mystery Case Files: Madame Fate is an adventure-puzzle casual. H2 + O = Water For example, if the apparatus has a .yellow colored ball in it, you have to place that ball in the hat with the yellow stripe and do it 3 times for that hat to disappear. Published on 09, November 2007 | 15 years ago. Those pictures can be rotated in a variety of ways when you click on them. Select the buttons in this order: 1, 2, 3, and press the button (P). Entrance - Blue Van: A flower sticker on the back of the seat, middle-left of the screen. Push the green button; take the BLUE SHATTERED GLASS I (H). Some arrows won't move if you start touching the horse. Touch the 3rd candle; take the chandelier (P). CRYSTAL BALL PUZZLE SOLUTIONS SPOILER ALERT!!!! Place the screwdriver (R) on the tool icon (R1) and the press it to go into the brain. Use ALISTER'S KEY in the lock (W) and turn it to activate a puzzle. Place the COAT OF ARMS in the slot; take the STEEL GEAR and the RED SPLINTERS 2 (S). This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Use the SOLVENT on the scarab. Take the MUTOSCOPE FILM and the Black Diary Page for a clue (L). Rotate the marked yellow wires in place and press (G). Place the CYLINDER 1 in the slot (L); open the tube and take the FIRECRACKER (M). Place the key (K2) here (K3). Use the CLOSET KEY in the lock (F); turn it to activate a HOP. Enter the correct combination in the lower part of the telephone rung (1-6). Place the diode (S) on the brain (S1). Place the WEDGE on the sign (F); use the HAMMER on it. If you run out of time and youve already found a mystery item in a room, you will not have to find it again once you start the round over. Insert the BRONZE KEY into the lock and turn it to activate a HOP. Ive placed the arrows in the correct position and Ive also highlighted them in green so they can be easily identifiable.Click on the image to make it larger. Tips for. Pull the lever (B). Place the MUTOSCOPE FILM in the device (B); take the DOVE'S RIGHT WING (C). Book on left and pumpkin on right (white). Open the fan (E). Matching symbols do not have to appear in the window at the same time. Release Date: 14 Dec, 2007. Your investigation will include a multitude of fascinating . Lucy Longbeard An owl that moves its head, it is on the top left side of the screen. Place the PIPE WRENCH PART on the other part; take the PIPE WRENCH (N). Turn off all the lights (O) and only turn on the red ones. 1st round-blue/ 2nd round-green/3rd round purple and red. Set the hand on 6 (T). Return to the Laboratory. (Note: this is not the order in which they appeared in the game.). Click on the green button and go to the top left image and you will see a series of symbols that you can click on and they will change. Skips are only available in Easy Knievel and Swallow Hard. You want to watch the though bubble of the man, then match it with the item in the womans hand, click on it so shell throw it, then count to three and click on the man so his tongue will snatch the item. Country: cowboy hat, spur boots, guitar and banjo (M). Ringmasters Tent Theres a vase on the lower right side of the screen, it is under the desk, Ringmasters Tent (hotspot location) At the very top, a leaf that turns into a butterfly. Place the 2 DOOR RINGS on the gate; pull the rings and go forward (J). Place the seed (F) into the dirt (G). Interactive items will be color-coded. Solving this puzzle activates a HOP. Use the CANE on the heart; take the HEART (G). Use the SCARAB KEY in the lock; turn the key and take the 3/6 SCARAB (C) and the SCARAB FRAGMENTS (D). Take the Black Diary Page (1) and look at the Black Diary. Use the SCARAB KEY in the lock; turn the key. Place the RAVEN CHARM in the slot (U); take the Black Diary and the LEVER below it (V). You can start by forming as many words as you can and when you get stuck you can play around with some of the letters. Place the 6 RAVEN FEATHERS on the door to activate a puzzle. Our Mystery Case Files: Madame Fate Walkthrough will be your personal guide as you attempt to solve this mysterious case. Place the ADHESIVE TAPE on it. Entrance (Hotspot location in the Sword Swallower chapter) On the back of the yellow chair there is a sticker of a flower that changes into a red flower sticker. Open the cover and place the MUTOSCOPE REEL in it (4); take the DART (5). 1. Use the key (K) here (L). Place the MUTOSCOPE REEL in the device (S); take the SCREWDRIVER (T). Hit the switch. Take the Black Diary Page for a puzzle (J). Click on the satellite dish to get letters. Take the Black Diary Page for a clue (S). Place the RIVETS 1, 2, and 3 in the slots to activate a puzzle. Place the GOLD CARD in the slot to activate a puzzle (A1). Your investigation will include a multitude of fascinating personalities, from Art the Carny to Lucy the Bearded Beauty, while exploring the magical world of Fate s Carnival. Game Wiki Images (31) Once you complete the 2 words a heart will appear on each end of the screen. Use the SPADE in the dirt; take the BRONZE HANDLE (K). Your Fate Revealed: You need to move the puzzle pieces from the right to the left, matching all the edges. Take the LENS and the TATTOOED MAN'S BADGE 2 (K). Go to Theater of Day and Night. Breakfast items: cereal, sausage, pancakes, doughnut, omelette and cheese. Repeat in the opposite way for the woman until the heart in the back is full. Place the SKULL in the slot; take the BOOK PART 3 and SEAL (O). When you click on a color on the outer ring, that color that you clicked will move to the inner ring. Put down the STENCIL and place the CLAY 2 over it; touch the stencil (U). Use the red switches to connect the electricity to the loudspeaker. Put TOKEN 1 in the slot (purple); touch B and C. Put TOKEN 2 in the slot (purple); touch Bx2 and C. Put TOKEN 3 in the slot (purple); touch Bx2 and C. Take the CLOWN TOY (D). Lance: the word REAL on a sign on the wall on top of a bat. Select the runes picture (Q). Four bees will come out of his mouth and each one will sit on top of one of the mushrooms that are below. You may not always need the time bonus but there will be other times when it will come in very handy, especially when you are trying to solve some of the final puzzles. Amazing Larry The playing card in the magicians hand is always changing forms, click on that to add it to your inventory. All Our Full Guides More Game Walkthroughs Cheats, Hints and Codes Questions and Answers; Recent Guide Updates; Valkyrie Elysium Walkthrough Guides Tactics Ogre: Reborn Guide Disney Mirrorverse Guide Gundam Evolution Guide; Roblox Arsenal Guides DioField Chronicle Guide The Outer Worlds walkthrough and guide Murder in the Alps cheats, tips, strat.. If you see a purple question mark next to a location, that means that there is a mystery changing item in that location. Take the REGULATOR (P). Mystery Case Files: Madame Fate introduces more types of puzzles (including word puzzles and multiple crystal ball puzzles) while also changing the way a player can find items. There can be several mystery items in the same location. Take the RAVEN CHARM (P), WINDUP HANDLE (Q), and MUTOSCOPE FILM (R). You can identify these by the faint glow that is around them within a location. Art the Carnie It is on the scene that shows up after youve played the rocket dog mini game. Loosen the bolts with the PIPE WRENCH (Q); take the EMERALD and the CODE REEL 3 (R). You will know when the pieces are in the correct order when you see one of the 4 eyes on top of the screen change to a color. Balance the letter N on the left and the M on the right. Rearrange the slides, then press the button beneath the TV. Touch the octopus nine times (14) so the key is visible. Once you click on that tab, look on the bottom left corner and click on the mystery items tab. Remove the cork with the CORKSCREW and take the BOTTLE OF WINE (B). Gypsys Wagon: A gnome/skull in the barrel near center right of the screen. Skull + Bones = Pirate Take the CODE REEL 1 (O). 2. There are 8 circles around the main puzzle area, you must rearrange the tiles so that the puzzle in the middle resembles the picture on the highlighted circle. Aim your mouse on the edges of the pegs and you should be OK. Just match the pegs to whatever color is spinning. Place the 3 DIAMOND NOTES on the jukebox to activate a puzzle. Place the arrow facing left on the 5th row, 2nd square. You want to form these questions and answers. Click here for a video. Connect the switches to the puzzle. Set the clock hand on 2 (S). Right and up twice (4). Place the FIRECRACKER in the box (N) and light it with the LIGHTER to activate a HOP. Put down the STENCIL and place the CLAY 3 over it; touch the clay (K). Remove the old punched card and place the PUNCHED CARD 1 in the slot (B). Place the CLAY 1 on the mold (G) and then touch it; dip the paintbrush (H) in the bronze, silver, and gold paints (I) and apply them to the ankh. Latest Questions. Take the SWICH (M). Foot + Ball = Football Use the RUSTY KEY in the lock; turn the key and take the MOON CRYSTAL (T). Select one symbol, rotate the disk and select the matching symbol. Place the BALANCE AMULET in the slot. You have to click on 2 pictures so that you can swap their positions.You want to have the first pic on the moving screen to be at the top ( 12 oclock). Switch to spring (J). Return to the Theater of Day and Night. The image you want to match is the one thats blinking along the side. Marlena the Mermaid: Red big E/A on the bottom right. If you have any doubts about whether youre doing things correctly, just look at the bottles. Zoom into the trailer; place the 6 SCARABS in the slots to activate a puzzle (I). Rotate the switch (D) until the battery is charged. Place the FUSE FOR CONTROLS in the slot (yellow); take the MAGNET KEY (red) (A). I could describe it in text, but youre better off watching the video. The French Revolution separated them entirely. She has asked for your help in investigating each quirky carnival worker to determine their whereabouts at midnight. Take the MUTOSCOPE FILM and the RAVEN FEATHER 1/6 (G). Set the clock hand on 2 (W). Touch the right reel (18) until the mine appears (19). Touch the laser (L). Use the THEATER KEY in the lock (B); turn the key. Once you unlock the mystery location, it will be integrated into the next chapter that you play. Left twice and up (2). Enter the clue on the register (1-9): take the TATTOOED MAN'S BADGE 3 (T). R-Take the heart from the mans forehead and his eyes will open, click on that door and a set of batteries will show up.Click on the top door on your right and a UFO will appear, pace the batteries on the UFO and the door below it will open but dont worry about it. Place the music note (H) here (I). Concession Stand On the top right side of the kiosk, there is a red cup that changes into a chicken. You have to press pause in order to stop the clock. Balance the M on the left and the L on the right and place the L on the 4th slot. Return to the Slot Machines. Use the BOTTLE OF WINE on the glass (F); take the FISH SKELETON 2 (G). Dial 53807 (S) using the numbers circled in pink. It is your job to place them in their correct order, in order for the movie to play correctly. Some of those pictures will coincide with the row of pictures on your left. Open the Black Diary. It will be marked with Question Mark on the top of place to investigate. Guide the ray from the raven to the peephole by rotating the raven and the pieces as shown (I). 2. You can only have a maximum 5 of hints at a time. Press the fifth key (5) to put the feather into the air. Slide the pieces back and forth and press on the numbers in numerical order. Choose the bow (A). The 4 colored buttons at the very top control the 4 sets of scenes for this game. Mystery Case Files: Madame Fate is an adventure-puzzle casual game developed by Big Fish Studios, and distributed by Big Fish Games. Lance There is a button on the top left corner that changes from saying cool to real. The Hearing area should have the bird, radio, and violin tokens (N). 3.1 HOTSPOT LOCATIONS: Hotspots are locations that can be found within another location. Your goal is to transfer the pieces from the left onto the right while matching colors and forming complete color triangles. Tattoo Palour: Ball on top of the bottle of wine (moonshine.) The goal in this puzzle is to light up 2 rings of the same color by clicking on the inner and outer rings. "Clown's Trailer" - On the bottom right side of the trailer, there is a can sitting on top of a suitcase that changes into a gold statue. Your goal at this point is to locate the pictures that are on the left row in the body main screen.
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mystery case files: madame fate walkthrough
mystery case files: madame fate walkthroughname something you hope never crashes into your home
Can you stop fate before it's too late? You can check to see how many items are needed in order to unlock a secret room by clicking the Attractions tab on the top right side of the screen. There are 4 mouths on top of the screen, each mouth has a different color.You have to feed each mouth with a food that has a corresponding color. Take the TATTOOED MAN'S BADGE 1 (F). Swap the wires so that the sum of the dots of the connected wires equals 6 (C). Go to Outside Carnival. Complete the steps for each colored rune. When you click on one tile, itll flip it as well as the four around it. If youre having a hard time finding the item that you need in order to complete the clue in one of the hotspots, just move your cursor over the screen until you see a hand icon pop-up. Place the MONOGRAM in the slot; take TRYAD I (V). Place the CHISEL HANDLE on the blade; take the CHISEL (S). Paint the skull silver, bronze, and gold (L) with the brush (M); take the SKULL (N). Things do not have to be done in this exact order, so if youve already obtained certain letters, continue playing to get the rest. Place the KNIFE HANDLE on the blade; take the KNIFE (N). Touch the middle statue and place the STONE HEART in the slot (H). Rotate the wheel twice; rotate the 3 sheep (blue); place the key (purple) in the lock. It is located on the left side of the screen, by the window of the ticket booth. Return to Outside Carnival. After using all three paints, take the ANKH. You have to do it 3 times successfully in order to pass the level. Grab objects from each scene and place them into the right scenes. Use the SCREWDRIVER on the screw; take the CLOCK HAND (B). Take the SWITCH (K) and the Black Diary Page. Select the buttons from 1-4 to activate a HOP. Select gear 3 and place the arrow (T1) into the color wheel (T2). Touch the buttons: Jx2 and Lx2. Investigate scenes around a carnival as you try to unravel the mystery of Madame Fate's predictions in . Then replace the fuses to match the right colors. Give the CARROT to the bunny; take the FOUR-LEAF AMULET (U). Clowns Trailer On the bottom right side of the trailer, there is a can sitting on top of a suitcase that changes into a gold statue. She has asked for your help in investigating each quirky carnival worker to determine their whereabouts when the clock strikes twelve. After youve placed that brown sphere at the bottom, rotate the one directly below that one so that the brown sphere is complete. Put the EYE in the socket (K); take the BOOK PART 2 and CYLINDER 2 (L). Open the door and look in it; take the DIVING SUIT (L). Note the time (3). Swap the emblems according to the signs on the dial. Place the GRIFFON on the box (T); take the RED FLASK (U). Open the gate to activate a puzzle. Set the clock to 6 (J). Pay close attention to the very first frame because that will tell you which piece needs to be on top ( 12 oclock). Once all 4 bottles have a cork in them, the game will be over. Marlena-The letter A changes to the letter C, it is located on the board that is on the bottom right side of the screen. Click on the swap button above to get a different colored ball and start all over again until you do the last bottle.Here is written description followed by a graphical walkthrough for this game. Down twice and right (3). Turn the valve (K). Click on the clowns nose and his tie will retract, once the tie is all the way up, you have to turn one of the wheels that the clown is holding. Tabithas Puzzle: This is a light the board puzzle in disguise. Return to the Gates. Place KEY 1 in the lock and open it; take the CUTTERS PART (T). Each suspect with thier own motive might be the killer but only you can discover the hidden secrets inside Madame Fate's crystal ball. Repeat the same steps for the man, just make sure that whenever the man sends something to the woman that the man catches it in his mouth and vice-versa. Return to the Roller Coaster Car. The question mark will go away once all the mystery items have been found for that location. Enter the code 573 here (4). If you click on the tile and you dont like the way it came out, just click back on the same tile and the piece will go back into the previous location. Place the TATTOOED MAN'S BADGE 2 on his necklace; enter 24 on lock (L); take the MEDICINE AMULET (M). Place the ROLLER 3 in the slot (V); take the ACCESS CARD (W). Place the CIPHER I (A1) on the decoding device. Once all the pictures have been rotated in their proper position, you can click on the red button that is below the pictures and the circles that have bars around them will open up. Near the top of the screen. Remove the ticket and place the TICKET in the slot (L). Your goal here is to rearrange the tiles so that they match the appropriate picture. Another example says: a perfect shell, you have to find 2 broken pieces of a seashell and click them unto each other. A block that has an arrow will push the ball in the direction that the arrow is in. Rotate the wheel once. Solution: Rotate the green wire in place and press (I). Open the Case Files (1) to access the map. The wheel goes either clockwise or counterclockwise. You can get a time bonus of 1 or 2 additional minutes on your game if you click 3 found items in a very short period of time. Press the lightning button (F) to make the line hit the green area but not reach the red area (G). Or will the creepy carnival curse stop you? Place the MUTOSCOPE FILM in the device (T). Return to the Snack Bar Counter. Use the TRIANGLE KEY in the lock; take the MAGNET 2 and the ROLLER 1 (Q). Take the Black Diary Page (F) and open the diary for a puzzle. Place ACTIVATORS 1, 2, and 3 to activate the puzzle. First Released Nov 7, 2007. iOS (iPhone/iPad) Macintosh. For example, when you do the first piece on the top right corner, make sure you do the one below that one next. 4. If the bottles are glowing and they have a cork in them, then you have done it successfully. Use the SCARAB KEY in the lock; turn the key and take the 4/6 SCARAB (E). Planets: Mercury, Venus, Saturn, Neptune, Uranus and Earth. Change the needle on the power meter as shown (S). Click here for a video. Place the 2 CLOCK HANDS on the clock and spin them for a cut scene (H). Look at the 4 movie reels that are located at the bottom and place one of them in one of the 4 round open spots that are located in each corner of the screen. Once you find one of the images that makes up part of the picture you selected, leave it there and start looking for the second part. Color the puzzle using the clue on the left. Connect the dots as shown (10). You will be automatically taken to Outside Carnival. Theres only one way to get an extra hint in the game and that is by locating the mystery changing items. You need to grab the bee that is sitting below the framed picture that has a single honeycomb design on it and place it in the beehive. I-Go to the red button and click the symbols that you saw on the bearded lady onto the slot machine and an eye will appear. Return to Outside the Snack Bar. Use the WEAK HAMMER on the device (A); take the ACID (B). Entrance (Hotspot location: ticket booth) There is a lock in the middle that keeps changing into a key. Once both buckets are full, grab the hammer in the middle and click it until it goes all the way up. Pull the handle and take the VIOLET FLASK (L). Rotate the red wires as shown and press (J and H). Place the ANGEL'S AMULET in the slot. Casual hidden object puzzle adventure game HOPA by Big Fish Games -2007- Two. Touch the scarab fragment (H); take the 6/6 SCARAB. Rotate the disc and press the symbols that appear in the book (from top to bottom). M-Click the middle door on the left side and the bearded lady will appear, take the razor and it will shave all her hair off. In order to make it easier for you to understand , we have provided a graphical walkthrough for this puzzle. The Amazing Larry There is a lock on the (large clear box that is on the left side) It changes from silver to gold. Use the arrows (K) to rotate the wheel. Use the 2 DARTS on the targets (A); take the NEEDLE AND THREAD (B). Remove the debris and open the compartment; take the LIGHTER (N). Click on it and it will fly up in the air, as its coming down you have to click on the womans mouth and try to catch it when her tongue is sticking out. Take the REGISTER LEVER (W1). Mystery Case Files - Madame Fate Guide Mystery Case Files - Madame Fate Guide Mystery Case Files: Madame Fate Guide TM Josh Wilson (OmegaHades) MF1 Mystery Case Files: Madame Fate This is my first game guide I have written for the GameFaqs site, so I will do my best to make it presentable. Open the diary (X). Think outside the box. The Strong Man - Trailer: Christmas ornament/Angel top left of the screen near the back arrow. Take the HOOK (L), STETHOSCOPE (M) and TOKEN 3 (N). Use the MIDDLE HAMMER on the device (H); take the DOOR RING (I). Select the arrows in this order: Mx2, Ox3, K, J, and L. Take the feather from the slot with gears and put it with the other feathers. Press the runes on the lower panel to choose the ones that match the symbols and the animals (K). Use Isis under the fence to get the COMEDY mask (J). Remove the wagon wheel and place the WHEEL on it (R). Contents 1 Synopsis 2 Plot Return to the Theater of Day and Night. Cut the page with the PAPER KNIFE; take the LITTLE MIRROR (E). Open the window above the bottle. Return to the Laboratory. You have to move the pieces around by clicking on them until they resemble the 1st drawing on the top left side of the 1st page (blue button). Zoom into the door for a puzzle. Turn off all the lights (O) except the blue ones. The solution is random. Tattoo Parlour - Book: Soda Cap right in the middle of the left edge. Ringmasters Tent: Tacklebox: the frog right under the domino in the middle of the screen changes, Content(s) of this game guide may not be copied or
The Master Detective meets Madame Fate, a mysterious fortune teller who has foreseen her own demise at the stroke of midnight. Place the MUTOSCOPE PART and the MUTOSCOPE FILM on the mutoscope (K). PC. Open the diary and solve the puzzle by placing the pieces in the right spots (1-7) using the clue on the left. Place the WIND-UP KEY on the frog (N); take the WICK (O). The knob on the right controls the items on the right and the knob on the left spins the items on the left side. Place the HANDLE on the box (T); take the MONOGRAM (U). Open the lock and use the SEA KEY in it (green); turn the valve: Rx2, L, R, and L. Talk to Marlena to receive the BONE HEAD. Place the MUTOSCOPE REEL in the device (F) take the MAGNET ON A ROPE (G). Use the BLOWPIPE NEEDLE on the bottle; take the POISONED NEEDLE (Y) and the DOVE'S LEFT WING. Place ROLLER 1 in the slot (R); take the LATCHKEY (S). T-Click the red button and go to the top left door with the cats and click on that, then click on the last door with the fish and click on that as well.Take some fish and feed it to the cats. Place the PUNCH CARD 2 in the slot (A); take the CAN OPENER PART (B). Go to the Gaming Machines. Click all the tiles in the middle of the scene, most will disappear and only 10 will remain. Return to the Laboratory. Move the handle and the lever to align the balls. Take the DART (S), FISH SKELETON (T) and GLUE (U). Play the third music sequence shown on the prism. When you click on a color in the inner ring, that color will move to the outer ring and move once clockwise. Once you get a letter to balance, use the letter on the right side of the pole on the bottom green slot. Place the 4 PICTURE pieces; take the Black Diary Page (F). Its always a good idea to decipher the smallest words first, that will give you a better idea of what category you need in order to complete the puzzle. Touch the right statue and place the WING on it (W). Each suspect has a motive, but only you can discover the secrets hidden within Madame Fate's crystal ball.More info: http://www.bigfishgames.com/download-games/2230/mystery-case-files-madame-fate/index.htmlThanks for watching :) Flip the 3 switches as shown (orange).Play the second sequence shown in the bowl: 2, 1, 7, 6, 3, 5, 4. Use Isis on the bat (S); take the TRAGEDY mask (S1). Swap adjacent feathers to spell out ALISTER DALIMAR (X). Remove the spring and replace it with the SPRING (I) to activate a HOP. Use the NAIL PULLER on the nails (Q); take the WHEEL. Casual Game Guides aims to contribute original, quality content to the casual gaming web community. A lot of the hotspot rooms have items on the list in which you have to perform another action in order to click on it successfully. Use the KEYS in the lock (D); turn the key for a cut scene. Place the arrows on the field in the direction in which you think will help navigate that ball into the correct bottle. Madame Fate, a mysterious fortune teller, has foreseen her own demise at midnight this very day. 3. Mystery Case Files: Madame Fate Walkthrough part 1 AdventureGameFan8 21.1K subscribers Subscribe 228 Share 59K views 9 years ago Mystery Case Files: Madame Fate is an adventure-puzzle casual. H2 + O = Water
For example, if the apparatus has a .yellow colored ball in it, you have to place that ball in the hat with the yellow stripe and do it 3 times for that hat to disappear. Published on 09, November 2007 | 15 years ago. Those pictures can be rotated in a variety of ways when you click on them. Select the buttons in this order: 1, 2, 3, and press the button (P). Entrance - Blue Van: A flower sticker on the back of the seat, middle-left of the screen. Push the green button; take the BLUE SHATTERED GLASS I (H). Some arrows won't move if you start touching the horse. Touch the 3rd candle; take the chandelier (P). CRYSTAL BALL PUZZLE SOLUTIONS SPOILER ALERT!!!! Place the screwdriver (R) on the tool icon (R1) and the press it to go into the brain. Use ALISTER'S KEY in the lock (W) and turn it to activate a puzzle. Place the COAT OF ARMS in the slot; take the STEEL GEAR and the RED SPLINTERS 2 (S). This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Use the SOLVENT on the scarab. Take the MUTOSCOPE FILM and the Black Diary Page for a clue (L). Rotate the marked yellow wires in place and press (G). Place the CYLINDER 1 in the slot (L); open the tube and take the FIRECRACKER (M). Place the key (K2) here (K3). Use the CLOSET KEY in the lock (F); turn it to activate a HOP. Enter the correct combination in the lower part of the telephone rung (1-6). Place the diode (S) on the brain (S1). Place the WEDGE on the sign (F); use the HAMMER on it. If you run out of time and youve already found a mystery item in a room, you will not have to find it again once you start the round over. Insert the BRONZE KEY into the lock and turn it to activate a HOP. Ive placed the arrows in the correct position and Ive also highlighted them in green so they can be easily identifiable.Click on the image to make it larger. Tips for. Pull the lever (B). Place the MUTOSCOPE FILM in the device (B); take the DOVE'S RIGHT WING (C). Book on left and pumpkin on right (white). Open the fan (E). Matching symbols do not have to appear in the window at the same time. Release Date: 14 Dec, 2007. Your investigation will include a multitude of fascinating . Lucy Longbeard An owl that moves its head, it is on the top left side of the screen. Place the PIPE WRENCH PART on the other part; take the PIPE WRENCH (N). Turn off all the lights (O) and only turn on the red ones. 1st round-blue/ 2nd round-green/3rd round purple and red. Set the hand on 6 (T). Return to the Laboratory. (Note: this is not the order in which they appeared in the game.). Click on the green button and go to the top left image and you will see a series of symbols that you can click on and they will change. Skips are only available in Easy Knievel and Swallow Hard. You want to watch the though bubble of the man, then match it with the item in the womans hand, click on it so shell throw it, then count to three and click on the man so his tongue will snatch the item. Country: cowboy hat, spur boots, guitar and banjo (M). Ringmasters Tent Theres a vase on the lower right side of the screen, it is under the desk, Ringmasters Tent (hotspot location) At the very top, a leaf that turns into a butterfly. Place the 2 DOOR RINGS on the gate; pull the rings and go forward (J). Place the seed (F) into the dirt (G). Interactive items will be color-coded. Solving this puzzle activates a HOP. Use the CANE on the heart; take the HEART (G). Use the SCARAB KEY in the lock; turn the key and take the 3/6 SCARAB (C) and the SCARAB FRAGMENTS (D). Take the Black Diary Page (1) and look at the Black Diary. Use the SCARAB KEY in the lock; turn the key. Place the RAVEN CHARM in the slot (U); take the Black Diary and the LEVER below it (V). You can start by forming as many words as you can and when you get stuck you can play around with some of the letters. Place the 6 RAVEN FEATHERS on the door to activate a puzzle. Our Mystery Case Files: Madame Fate Walkthrough will be your personal guide as you attempt to solve this mysterious case. Place the ADHESIVE TAPE on it. Entrance (Hotspot location in the Sword Swallower chapter) On the back of the yellow chair there is a sticker of a flower that changes into a red flower sticker. Open the cover and place the MUTOSCOPE REEL in it (4); take the DART (5). 1. Use the key (K) here (L). Place the MUTOSCOPE REEL in the device (S); take the SCREWDRIVER (T). Hit the switch. Take the Black Diary Page for a puzzle (J). Click on the satellite dish to get letters. Take the Black Diary Page for a clue (S). Place the RIVETS 1, 2, and 3 in the slots to activate a puzzle. Place the GOLD CARD in the slot to activate a puzzle (A1). Your investigation will include a multitude of fascinating personalities, from Art the Carny to Lucy the Bearded Beauty, while exploring the magical world of Fate s Carnival. Game Wiki Images (31) Once you complete the 2 words a heart will appear on each end of the screen. Use the SPADE in the dirt; take the BRONZE HANDLE (K). Your Fate Revealed: You need to move the puzzle pieces from the right to the left, matching all the edges. Take the LENS and the TATTOOED MAN'S BADGE 2 (K). Go to Theater of Day and Night. Breakfast items: cereal, sausage, pancakes, doughnut, omelette and cheese. Repeat in the opposite way for the woman until the heart in the back is full. Place the SKULL in the slot; take the BOOK PART 3 and SEAL (O). When you click on a color on the outer ring, that color that you clicked will move to the inner ring. Put down the STENCIL and place the CLAY 2 over it; touch the stencil (U). Use the red switches to connect the electricity to the loudspeaker. Put TOKEN 1 in the slot (purple); touch B and C. Put TOKEN 2 in the slot (purple); touch Bx2 and C. Put TOKEN 3 in the slot (purple); touch Bx2 and C. Take the CLOWN TOY (D). Lance: the word REAL on a sign on the wall on top of a bat. Select the runes picture (Q). Four bees will come out of his mouth and each one will sit on top of one of the mushrooms that are below. You may not always need the time bonus but there will be other times when it will come in very handy, especially when you are trying to solve some of the final puzzles. Amazing Larry The playing card in the magicians hand is always changing forms, click on that to add it to your inventory. All Our Full Guides More Game Walkthroughs Cheats, Hints and Codes Questions and Answers; Recent Guide Updates; Valkyrie Elysium Walkthrough Guides Tactics Ogre: Reborn Guide Disney Mirrorverse Guide Gundam Evolution Guide; Roblox Arsenal Guides DioField Chronicle Guide The Outer Worlds walkthrough and guide Murder in the Alps cheats, tips, strat.. If you see a purple question mark next to a location, that means that there is a mystery changing item in that location. Take the REGULATOR (P). Mystery Case Files: Madame Fate introduces more types of puzzles (including word puzzles and multiple crystal ball puzzles) while also changing the way a player can find items. There can be several mystery items in the same location. Take the RAVEN CHARM (P), WINDUP HANDLE (Q), and MUTOSCOPE FILM (R). You can identify these by the faint glow that is around them within a location. Art the Carnie It is on the scene that shows up after youve played the rocket dog mini game. Loosen the bolts with the PIPE WRENCH (Q); take the EMERALD and the CODE REEL 3 (R). You will know when the pieces are in the correct order when you see one of the 4 eyes on top of the screen change to a color. Balance the letter N on the left and the M on the right. Rearrange the slides, then press the button beneath the TV. Touch the octopus nine times (14) so the key is visible. Once you click on that tab, look on the bottom left corner and click on the mystery items tab. Remove the cork with the CORKSCREW and take the BOTTLE OF WINE (B). Gypsys Wagon: A gnome/skull in the barrel near center right of the screen. Skull + Bones = Pirate
Take the CODE REEL 1 (O). 2. There are 8 circles around the main puzzle area, you must rearrange the tiles so that the puzzle in the middle resembles the picture on the highlighted circle. Aim your mouse on the edges of the pegs and you should be OK. Just match the pegs to whatever color is spinning. Place the 3 DIAMOND NOTES on the jukebox to activate a puzzle. Place the arrow facing left on the 5th row, 2nd square. You want to form these questions and answers. Click here for a video. Connect the switches to the puzzle. Set the clock hand on 2 (S). Right and up twice (4). Place the FIRECRACKER in the box (N) and light it with the LIGHTER to activate a HOP. Put down the STENCIL and place the CLAY 3 over it; touch the clay (K). Remove the old punched card and place the PUNCHED CARD 1 in the slot (B). Place the CLAY 1 on the mold (G) and then touch it; dip the paintbrush (H) in the bronze, silver, and gold paints (I) and apply them to the ankh. Latest Questions. Take the SWICH (M). Foot + Ball = Football
Use the RUSTY KEY in the lock; turn the key and take the MOON CRYSTAL (T). Select one symbol, rotate the disk and select the matching symbol. Place the BALANCE AMULET in the slot. You have to click on 2 pictures so that you can swap their positions.You want to have the first pic on the moving screen to be at the top ( 12 oclock). Switch to spring (J). Return to the Theater of Day and Night. The image you want to match is the one thats blinking along the side. Marlena the Mermaid: Red big E/A on the bottom right. If you have any doubts about whether youre doing things correctly, just look at the bottles. Zoom into the trailer; place the 6 SCARABS in the slots to activate a puzzle (I). Rotate the switch (D) until the battery is charged. Place the FUSE FOR CONTROLS in the slot (yellow); take the MAGNET KEY (red) (A). I could describe it in text, but youre better off watching the video. The French Revolution separated them entirely. She has asked for your help in investigating each quirky carnival worker to determine their whereabouts at midnight. Take the MUTOSCOPE FILM and the RAVEN FEATHER 1/6 (G). Set the clock hand on 2 (W). Touch the right reel (18) until the mine appears (19). Touch the laser (L). Use the THEATER KEY in the lock (B); turn the key. Once you unlock the mystery location, it will be integrated into the next chapter that you play. Left twice and up (2). Enter the clue on the register (1-9): take the TATTOOED MAN'S BADGE 3 (T). R-Take the heart from the mans forehead and his eyes will open, click on that door and a set of batteries will show up.Click on the top door on your right and a UFO will appear, pace the batteries on the UFO and the door below it will open but dont worry about it. Place the music note (H) here (I). Concession Stand On the top right side of the kiosk, there is a red cup that changes into a chicken. You have to press pause in order to stop the clock. Balance the M on the left and the L on the right and place the L on the 4th slot. Return to the Slot Machines. Use the BOTTLE OF WINE on the glass (F); take the FISH SKELETON 2 (G). Dial 53807 (S) using the numbers circled in pink. It is your job to place them in their correct order, in order for the movie to play correctly. Some of those pictures will coincide with the row of pictures on your left. Open the Black Diary. It will be marked with Question Mark on the top of place to investigate. Guide the ray from the raven to the peephole by rotating the raven and the pieces as shown (I). 2. You can only have a maximum 5 of hints at a time. Press the fifth key (5) to put the feather into the air. Slide the pieces back and forth and press on the numbers in numerical order. Choose the bow (A). The 4 colored buttons at the very top control the 4 sets of scenes for this game. Mystery Case Files: Madame Fate is an adventure-puzzle casual game developed by Big Fish Studios, and distributed by Big Fish Games. Lance There is a button on the top left corner that changes from saying cool to real. The Hearing area should have the bird, radio, and violin tokens (N). 3.1 HOTSPOT LOCATIONS: Hotspots are locations that can be found within another location. Your goal is to transfer the pieces from the left onto the right while matching colors and forming complete color triangles. Tattoo Palour: Ball on top of the bottle of wine (moonshine.) The goal in this puzzle is to light up 2 rings of the same color by clicking on the inner and outer rings. "Clown's Trailer" - On the bottom right side of the trailer, there is a can sitting on top of a suitcase that changes into a gold statue. Your goal at this point is to locate the pictures that are on the left row in the body main screen.
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