The only cb you'll ever need is alexanders invasion. For conquests Islam is way too OP if you're not a nomad. I used autonomous most often which gives some flat bonuses. Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. If there is levy size & attack bonus from unreformed religion, it is lost. AI looter prefer coastal counties. +10% Attack for all units. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. (Hellenic religion lacks concubines), You can't declare holy wars if You have the peaceful doctrine. Ancestor Worship decision available. All trademarks are property of their respective owners in the US and other countries. Great Holy War against a single disfigured child. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Aztec Pyramid construction. + Bloodthirsty Gods, Seabound, Unrelenting. It's hard for me to rate a largely RNG mechanic highly. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Reddit and its partners use cookies and similar technologies to provide you with a better experience. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Don't @ me, if you dis. However, the religion's holy sites are scattered far and wide making reformation very hard. The default succession law for tribal unreformed pagans is elective gavelkind. Also unrelenting is heavily underrated. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Meritocracy seems like the best non unique doctrine to me. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Both my character and Christianity are based. AI rulers only try to convert provinces if zealous. Press question mark to learn the rest of the keyboard shortcuts. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Feudal unreformed pagans typically use gavelkind succession. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. Raiding unavailable if culture doesnt allow raiding. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. You want to play Sunni, because you can either get free learning or piety for even faster conquests. This gives me some new options to consider. Also for flavour. Characters get a Rite of Passage when reaching adulthood. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Others have concvinced me that Hellenic is the best overall. Charlemagne starts I tried so far seem to be financially starved, since it takes forever to get the basic naval tech and start raiding proper. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Create an account to follow your favorite communities and start taking part in conversations. Characters get a Rite of Passage when reaching adulthood. Enatic-cognatic law is available. Totems and Dievas have that good succesion law going for them. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Thread starter Mr. Moonlight; Start date Sep 13, . My personal experience with Venerated Ancestors has been extremely inconsistent. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. With , reformers can decide doctrines for the reformed faith. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug). Also, your heir will very often be past childbearing age by the time they take the throne which, combined with the fertility debuff for unlanded characters is recipe for trouble and at best costs you the genius traits in many generations. The opinion bonus and extra piety is always useful, which translates into a more stable realm. Enatic law is enforced, open succession law is unlocked. Disallow avuncular marriage and cousin marriage. Access to Hermetic society. Rulers do not receive opinion penalties for raised vassal levies. No female temple holders. Also I would totally put Survivors of Ukko higher. And raised levies opinion penalty only really counts if you are at war all the time. Partially redundant with Children of Perun doctrine. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. These doctrines are tied to the reformer's religion. To get Yourself venerated not only You need to give away Your temporal title (if You took it), it also makes You want to take some of the more questionable traits like "Craven" for Unyielding. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. Anyway, good list and I have to say I agree on most of the points! Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. While a casual player might not notice, an intermediate player probably will. Rulers can choose to gain sympathy with another faith by decisions. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. Crusader Kings II. You are using an out of date browser. Tribal Islam is up to the point of being overpowered. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Priests cannot marry and cannot inherit. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. For feudal pagans, reforming makes it possible to raise crown authority to any level. if you raid a lot + capture bonus from society + capture bonus from the military trait. Have fun dealing with retaining those. Can proselytize in pagan capital even when tribal or nomad. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". The "too short ruler" penalty can be brutal if You don't have a majesty level high enough. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. AI rulers only try to convert provinces if zealous. Though, Unyielding isnt perfect. Ruler does not receive opinion penalties for raised vassal levies. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. The reformed Pagan religions are usually pretty nice. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. I'm still mad how badly Shia got shafted over the development of the game. Rulers lose prestige when at peace for too long. AI rulers only convert same-group provinces and only when zealous. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. Women can take up to 3 consorts. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. But if you want to expand, Unyielding is not that useful . Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. Certain pagans have access to additional succession laws. AI rulers will only convert same-group provinces. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Each temple looted in a raid gives +1% to moral authority. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Heir Designation is allowed (if at least one of. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Standard stuff for defensive pagans. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Generic Paganism and Hellenism, obivously. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. The resulting empty holding slots further strengthens the horde. Civilised is closer to tier 3 than tier 1, if we pick this doctrine as Roman Emperor we will never use its full potential as we are locked in Imperial Elective succession. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Absolute cognatic succession is enforced. Btw, is there any reason NOT to take unyelding? Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Ship maintenance reduced to 10%. Concubines not allowed. Is it really cheesy/gamey though? Well. * Your mileage may vary. Two mutually exclusive bloodlines can be created by this process. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. The religious head can decide upon death to. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. No female temple holders. No male in the council. You can marry your brothers to other Christians for alliances AND marry your sister for yourself. Interfaith marriage is unavailable. Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Peaceful nature is powerful if you have a huge realm . Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. To debate theology, go elsewhere. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. The other side of the coin is that peace is seen as unbecoming. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Peacefull is OK, but greatly reduces your ability to expand. Priests cannot inherit. Great Holy War against a single disfigured child. For tribal pagans, reforming makes it easier to raise tribal organization. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. Sometimes simple solutions are the best. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. These doctrines can be picked no matter the reformer's religion. Inbreeding can be offset with concubines/polygamy. +80% Defense and +80% morale for all units if fighting in county of this religion. Pont Valentr Press J to jump to the feed. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Thats all for now! Animistic effects. This discussion is purely about game mechanics. I disagree here. Equality can be achieved with enough tech by the year 950+ . Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Christianity, Islam, Eastern religions, reformed pagan faith, etc. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. AI rulers will only convert same-group provinces Pagans have great difficulty holding large realms together. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Two mutually exclusive bloodlines can be created by this process. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). Temporal rests power with you, and gives you bonuses, and you can . Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). That deserves recognition. AI rulers will try to convert their provinces. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer.
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ck2 best pagan religion
The only cb you'll ever need is alexanders invasion. For conquests Islam is way too OP if you're not a nomad. I used autonomous most often which gives some flat bonuses. Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. If there is levy size & attack bonus from unreformed religion, it is lost. AI looter prefer coastal counties. +10% Attack for all units. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. (Hellenic religion lacks concubines), You can't declare holy wars if You have the peaceful doctrine. Ancestor Worship decision available. All trademarks are property of their respective owners in the US and other countries. Great Holy War against a single disfigured child. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Aztec Pyramid construction. + Bloodthirsty Gods, Seabound, Unrelenting. It's hard for me to rate a largely RNG mechanic highly. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Reddit and its partners use cookies and similar technologies to provide you with a better experience. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Don't @ me, if you dis. However, the religion's holy sites are scattered far and wide making reformation very hard. The default succession law for tribal unreformed pagans is elective gavelkind. Also unrelenting is heavily underrated. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Meritocracy seems like the best non unique doctrine to me. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Both my character and Christianity are based. AI rulers only try to convert provinces if zealous. Press question mark to learn the rest of the keyboard shortcuts. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Feudal unreformed pagans typically use gavelkind succession. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. Raiding unavailable if culture doesnt allow raiding. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. You want to play Sunni, because you can either get free learning or piety for even faster conquests. This gives me some new options to consider. Also for flavour. Characters get a Rite of Passage when reaching adulthood. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Others have concvinced me that Hellenic is the best overall. Charlemagne starts I tried so far seem to be financially starved, since it takes forever to get the basic naval tech and start raiding proper. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Create an account to follow your favorite communities and start taking part in conversations. Characters get a Rite of Passage when reaching adulthood. Enatic-cognatic law is available. Totems and Dievas have that good succesion law going for them. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Thread starter Mr. Moonlight; Start date Sep 13, . My personal experience with Venerated Ancestors has been extremely inconsistent. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. With , reformers can decide doctrines for the reformed faith. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug). Also, your heir will very often be past childbearing age by the time they take the throne which, combined with the fertility debuff for unlanded characters is recipe for trouble and at best costs you the genius traits in many generations. The opinion bonus and extra piety is always useful, which translates into a more stable realm. Enatic law is enforced, open succession law is unlocked. Disallow avuncular marriage and cousin marriage. Access to Hermetic society. Rulers do not receive opinion penalties for raised vassal levies. No female temple holders. Also I would totally put Survivors of Ukko higher. And raised levies opinion penalty only really counts if you are at war all the time. Partially redundant with Children of Perun doctrine. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Hierocratic and Autocephalous is a good way when we don't want to bother much with religious head but want to have high MA. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. These doctrines are tied to the reformer's religion. To get Yourself venerated not only You need to give away Your temporal title (if You took it), it also makes You want to take some of the more questionable traits like "Craven" for Unyielding. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. Anyway, good list and I have to say I agree on most of the points! Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. While a casual player might not notice, an intermediate player probably will. Rulers can choose to gain sympathy with another faith by decisions. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. Crusader Kings II. You are using an out of date browser. Tribal Islam is up to the point of being overpowered. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Priests cannot marry and cannot inherit. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. For feudal pagans, reforming makes it possible to raise crown authority to any level. if you raid a lot + capture bonus from society + capture bonus from the military trait. Have fun dealing with retaining those. Can proselytize in pagan capital even when tribal or nomad. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". The "too short ruler" penalty can be brutal if You don't have a majesty level high enough. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. AI rulers only try to convert provinces if zealous. Though, Unyielding isnt perfect. Ruler does not receive opinion penalties for raised vassal levies. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. The reformed Pagan religions are usually pretty nice. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. I'm still mad how badly Shia got shafted over the development of the game. Rulers lose prestige when at peace for too long. AI rulers only convert same-group provinces and only when zealous. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. Women can take up to 3 consorts. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. But if you want to expand, Unyielding is not that useful . Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. Certain pagans have access to additional succession laws. AI rulers will only convert same-group provinces. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Each temple looted in a raid gives +1% to moral authority. It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Heir Designation is allowed (if at least one of. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Standard stuff for defensive pagans. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Generic Paganism and Hellenism, obivously. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. The resulting empty holding slots further strengthens the horde. Civilised is closer to tier 3 than tier 1, if we pick this doctrine as Roman Emperor we will never use its full potential as we are locked in Imperial Elective succession. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Absolute cognatic succession is enforced. Btw, is there any reason NOT to take unyelding? Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Ship maintenance reduced to 10%. Concubines not allowed. Is it really cheesy/gamey though? Well. * Your mileage may vary. Two mutually exclusive bloodlines can be created by this process. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. The religious head can decide upon death to. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. No female temple holders. No male in the council. You can marry your brothers to other Christians for alliances AND marry your sister for yourself. Interfaith marriage is unavailable. Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Peaceful nature is powerful if you have a huge realm . Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. To debate theology, go elsewhere. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. The other side of the coin is that peace is seen as unbecoming. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Peacefull is OK, but greatly reduces your ability to expand. Priests cannot inherit. Great Holy War against a single disfigured child. For tribal pagans, reforming makes it easier to raise tribal organization. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. Sometimes simple solutions are the best. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. These doctrines can be picked no matter the reformer's religion. Inbreeding can be offset with concubines/polygamy. +80% Defense and +80% morale for all units if fighting in county of this religion. Pont Valentr Press J to jump to the feed. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Thats all for now! Animistic effects. This discussion is purely about game mechanics. I disagree here. Equality can be achieved with enough tech by the year 950+ . Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Christianity, Islam, Eastern religions, reformed pagan faith, etc. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. AI rulers will only convert same-group provinces Pagans have great difficulty holding large realms together. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Two mutually exclusive bloodlines can be created by this process. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). Temporal rests power with you, and gives you bonuses, and you can . Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). That deserves recognition. AI rulers will try to convert their provinces. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer.
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ck2 best pagan religion
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