m62 can pen level 6 armour in 1-3 shots and does 79 damage. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Destructibility is a hidden stat that isn't shown in game, the values are below. Press J to jump to the feed. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Press J to jump to the feed. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. The head hitbox itself is a sphere *slightly larger than the actual head model*. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Meaning a 60/60 armor is calculated as 60/80, or 75%. 5. Ok thanks. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. I noticed that slug had actually a solid 100% chance of fragmentation. loading times and loading loot extramlly slow after wiping computer. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. UNBANNED! That's how I understand it. May someone explain me how it works please ? Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Some examples: Can you see a pattern here? Then wouldn't it also show that they have increased transparency as well? The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). By The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Restore formatting, Create an account to follow your favorite communities and start taking part in conversations. Thank you. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. New comments cannot be posted and votes cannot be cast. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I'd like to know the mechanics myself! I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). I know this is old but it excites me as well ! Major Client-Side changes to Ballistics are coming in the future. Powered by Invision Community. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I'm pretty new to this game. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I.E. Am I just getting lucky? Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The chance is then rolled to determine whether or not the bullet penetrates. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ammo: Can be disabled via config. Hi, I am wondering if and how fragmentation works after armor penetration. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). For more information, please see our A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. UNBANNED! Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. (LogOut/ document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Your link has been automatically embedded. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. (Namely a patch in 12.6.) There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. This could also give weaker ammo a chance to fight against . but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. So you can abuse this by using high pen, high fragment bullets. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? However, it has a high bounce probability on various surfaces. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Don't kill streamers if you want to keep your account. The chance is then rolled to determine whether or not the bullet penetrates. Press question mark to learn the rest of the keyboard shortcuts. is still fragmentation chance doing nothing?? Proof Armor Bug Still Exists! Started 37 minutes ago, By Only fragmentation after penetration of terrain. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Has the issue on the pulsefire haste DPI been solved? fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Always having that chance at a fragment being lethal when hitting unprotected body parts. They play a big role in firefights and often determine the outcomes. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. most of the time. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Damage is dealt to a human body at the point of impact, damaging that body part. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. So bullet hits arm, fragments to 4 and maybe 2 hit chest. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Escape from Tarkov simulates damage to the body and body armor. For Escape From Tarkov Information and Game Mechanics. Some people believe that this change could impact gameplay a lot. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Escape from Tarkov Wiki is a FANDOM Games Community. | !green | 2023 BATTLESTATE GAMES. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. answer : no 5 comments 81% Upvoted This thread is archived trade off is how protected you are of course. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Thats why the options for repair are so different. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). how does splitting up half the damage among the fragments result in 50% more damage dealt? But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. If you are using a phone, turn it sideways for a full view. haha. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Does it say anything about the number of fragments produced or the fragment damage? Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. This effect was shown in a developer video. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Otherwise, zoom in or press on the grey area of each table to swipe them. Bullet flight is simulated realistically in Escape from Tarkov. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Im confused on how to put armor level in calculation. These bullets have the greatest pen/dmg ratio. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Escape from Tarkov Wiki is a FANDOM Games Community. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Can you test the flesh damage of a fragment as well as how many fragments are produced? Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. So its fragments plus the bullet. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Cookie Notice TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The fragments don't always hit the same spot so that's why it's there.. The maximum probability of fragmentation is 1. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Clear editor. Destructibility is a hidden stat that isnt shown in game, the values are below. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Bullet weight 5,4 g, muzzle velocity 445470 m/s. ALL RIGHTS RESERVED. There is no trace of this in the game. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Is this shit normal? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Started 49 minutes ago, 2023 BATTLESTATE GAMES. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. By Have the devs eversaid anything on this subjectthat I have missed? Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. You cannot paste images directly. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. All tables are responsive. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Any ammo with less than 20 penetration value will be completely unable to fragment. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". There's no trace of it in the game files either. Combined with a good suppressor - it can be a silent yet deadly combo. So any bullet under 20 pen will never fragment. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Could you add a example equation about armor durability damage? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). To your knowledge, is that possible? This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Be aware of real-life ballistics and projectile hit physics. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Change), You are commenting using your Facebook account. Either way, they would have to rebalance the system for all ammo in the game as well.. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. **Assuming all projectiles hit the target on every shot. Crafting x1 Leatherman Multitool + x1 I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. We are all thinking that fragmentation is bugged but it actually is not. Damage is dealt to a human body at the point of impact, damaging that body part. It's easy to prove it doesn't do what he thinks it does. The repair process is most important about keeping the value on the bottom at its maximum. Ryagi, If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Is this simply a case of future proofing? The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . This feature is still WIP. What do you think needs to be done, or is it working as intended? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? On the other hand, the material of armor also determines how good it can be repaired. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Pasted as rich text. UNBANNED! Developed by TSNIITOCHMASH in the early 90s. Don't kill streamers if you want to keep your account. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Upload or insert images from URL. I'm pretty new to this game. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1.
Funeral Homes In West Liberty, Ky,
Sheet Metal Workers' Local 104 Wages 2022,
Jobee Ayers Biography,
Truck Route Violation 718 Texas,
Articles T
tarkov fragmentation chance
tarkov fragmentation chancedeath notice examples australia
m62 can pen level 6 armour in 1-3 shots and does 79 damage. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Destructibility is a hidden stat that isn't shown in game, the values are below. Press J to jump to the feed. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Press J to jump to the feed. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. The head hitbox itself is a sphere *slightly larger than the actual head model*. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Meaning a 60/60 armor is calculated as 60/80, or 75%. 5. Ok thanks. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. I noticed that slug had actually a solid 100% chance of fragmentation. loading times and loading loot extramlly slow after wiping computer. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. UNBANNED! That's how I understand it. May someone explain me how it works please ? Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Some examples: Can you see a pattern here? Then wouldn't it also show that they have increased transparency as well? The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). By The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Restore formatting, Create an account to follow your favorite communities and start taking part in conversations. Thank you. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. New comments cannot be posted and votes cannot be cast. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I'd like to know the mechanics myself! I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). I know this is old but it excites me as well ! Major Client-Side changes to Ballistics are coming in the future. Powered by Invision Community. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I'm pretty new to this game. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I.E. Am I just getting lucky? Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The chance is then rolled to determine whether or not the bullet penetrates. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ammo: Can be disabled via config. Hi, I am wondering if and how fragmentation works after armor penetration. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). For more information, please see our A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. UNBANNED! Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. (LogOut/ document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Your link has been automatically embedded. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. (Namely a patch in 12.6.) There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. This could also give weaker ammo a chance to fight against . but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. So you can abuse this by using high pen, high fragment bullets. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? However, it has a high bounce probability on various surfaces. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Don't kill streamers if you want to keep your account. The chance is then rolled to determine whether or not the bullet penetrates. Press question mark to learn the rest of the keyboard shortcuts. is still fragmentation chance doing nothing?? Proof Armor Bug Still Exists! Started 37 minutes ago, By Only fragmentation after penetration of terrain. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Has the issue on the pulsefire haste DPI been solved? fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Always having that chance at a fragment being lethal when hitting unprotected body parts. They play a big role in firefights and often determine the outcomes. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. most of the time. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Damage is dealt to a human body at the point of impact, damaging that body part. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. So bullet hits arm, fragments to 4 and maybe 2 hit chest. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Escape from Tarkov simulates damage to the body and body armor. For Escape From Tarkov Information and Game Mechanics. Some people believe that this change could impact gameplay a lot. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Escape from Tarkov Wiki is a FANDOM Games Community. | !green | 2023 BATTLESTATE GAMES. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. answer : no 5 comments 81% Upvoted This thread is archived trade off is how protected you are of course. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Thats why the options for repair are so different. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). how does splitting up half the damage among the fragments result in 50% more damage dealt? But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. If you are using a phone, turn it sideways for a full view. haha. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Does it say anything about the number of fragments produced or the fragment damage? Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. This effect was shown in a developer video. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Otherwise, zoom in or press on the grey area of each table to swipe them. Bullet flight is simulated realistically in Escape from Tarkov. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Im confused on how to put armor level in calculation. These bullets have the greatest pen/dmg ratio. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Escape from Tarkov Wiki is a FANDOM Games Community. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Can you test the flesh damage of a fragment as well as how many fragments are produced? Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. So its fragments plus the bullet. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Cookie Notice TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The fragments don't always hit the same spot so that's why it's there.. The maximum probability of fragmentation is 1. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Clear editor. Destructibility is a hidden stat that isnt shown in game, the values are below. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Bullet weight 5,4 g, muzzle velocity 445470 m/s. ALL RIGHTS RESERVED. There is no trace of this in the game. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Is this shit normal? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Started 49 minutes ago, 2023 BATTLESTATE GAMES. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. By Have the devs eversaid anything on this subjectthat I have missed? Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. You cannot paste images directly. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. All tables are responsive. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Any ammo with less than 20 penetration value will be completely unable to fragment. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". There's no trace of it in the game files either. Combined with a good suppressor - it can be a silent yet deadly combo. So any bullet under 20 pen will never fragment. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Could you add a example equation about armor durability damage? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). To your knowledge, is that possible? This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Be aware of real-life ballistics and projectile hit physics. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Change), You are commenting using your Facebook account. Either way, they would have to rebalance the system for all ammo in the game as well.. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. **Assuming all projectiles hit the target on every shot. Crafting x1 Leatherman Multitool + x1 I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. We are all thinking that fragmentation is bugged but it actually is not. Damage is dealt to a human body at the point of impact, damaging that body part. It's easy to prove it doesn't do what he thinks it does. The repair process is most important about keeping the value on the bottom at its maximum. Ryagi, If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Is this simply a case of future proofing? The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . This feature is still WIP. What do you think needs to be done, or is it working as intended? 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? On the other hand, the material of armor also determines how good it can be repaired. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Pasted as rich text. UNBANNED! Developed by TSNIITOCHMASH in the early 90s. Don't kill streamers if you want to keep your account. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Upload or insert images from URL. I'm pretty new to this game. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1.
Funeral Homes In West Liberty, Ky,
Sheet Metal Workers' Local 104 Wages 2022,
Jobee Ayers Biography,
Truck Route Violation 718 Texas,
Articles T
tarkov fragmentation chanceanthony joseph foyt iii
tarkov fragmentation chancepolish sayings about death
Come Celebrate our Journey of 50 years of serving all people and from all walks of life through our pictures of our celebration extravaganza!...
tarkov fragmentation chanceuss nimitz deployment schedule 2022
tarkov fragmentation chancewindi grimes daughter
Van Mendelson Vs. Attorney General Guyana On Friday the 16th December 2022 the Chief Justice Madame Justice Roxanne George handed down an historic judgment...